42 NAPAPI
bool convertFBX(
const std::string& fbxPath,
const std::string& outputDirectory,
EFBXConversionOptions convertOptions, std::vector<std::string>& convertedFiles, utility::ErrorState& errorState);
53 NAPAPI std::unique_ptr<MeshInstance>
loadMesh(RenderService& renderService,
const std::string& meshPath, utility::ErrorState& errorState);