This is the complete list of members for GPUBufferNumeric, including all inherited members.
allocateInternal(size_t size, utility::ErrorState &errorState) | GPUBuffer | protected |
asyncGetData(std::function< void(const void *, size_t)> copyFunction) | GPUBuffer | |
bufferChanged | GPUBuffer | |
ensureUsage(VkBufferUsageFlags usage) | GPUBuffer | |
getBuffer() const | GPUBuffer | virtual |
getBufferData() const | GPUBuffer | virtual |
getBufferUsageFlags() const | GPUBuffer | virtual |
getCount() const override | GPUBufferNumeric | virtual |
getElementSize() const override | GPUBufferNumeric | virtual |
getFormat() const | GPUBufferNumeric | virtual |
getSize() const override | GPUBufferNumeric | virtual |
GPUBuffer(Core &core) | GPUBuffer | |
GPUBuffer(Core &core, EMemoryUsage usage) | GPUBuffer | |
GPUBufferNumeric(Core &core, VkFormat format, uint32 elementSize) | GPUBufferNumeric | |
GPUBufferNumeric(Core &core, VkFormat format, uint32 elementSize, EMemoryUsage usage) | GPUBufferNumeric | |
init(utility::ErrorState &errorState) override | GPUBuffer | virtual |
isIDProperty(rtti::Instance &object, const rtti::Property &property) | Object | static |
isInitialized() const =0 | GPUBuffer | pure virtual |
mCount | GPUBufferNumeric | |
mCurrentRenderBufferIndex | GPUBuffer | protected |
mCurrentStagingBufferIndex | GPUBuffer | protected |
mDownloadStagingBufferIndices | GPUBuffer | protected |
mID | Object | |
mMemoryUsage | GPUBuffer | |
mRenderBuffers | GPUBuffer | protected |
mRenderService | GPUBuffer | protected |
mSize | GPUBuffer | protected |
mStagingBuffers | GPUBuffer | protected |
Object() | Object | |
Object(Object &)=delete | Object | |
Object(Object &&)=delete | Object | |
onDestroy() | Object | virtual |
operator=(const Object &)=delete | Object | |
operator=(Object &&)=delete | Object | |
requestClear() | GPUBuffer | protected |
Resource() | Resource | |
setCount(uint32 count) | GPUBufferNumeric | virtual |
setData(const void *data, size_t elementCount, size_t reservedElementCount, utility::ErrorState &errorState) | GPUBufferNumeric | virtual |
setDataInternal(const void *data, size_t size, size_t reservedSize, utility::ErrorState &errorState) | GPUBuffer | protected |
~GPUBuffer() | GPUBuffer | virtual |
~Object() | Object | virtual |