11 #include <utility/dllexport.h>
53 glm::vec3 mPosition = { 0.0, 0.0, 0.0 };
57 std::unique_ptr<MeshInstance> mMeshInstance;
unsigned int uint
Definition: numeric.h:23
virtual MeshInstance & getMeshInstance() override
Definition: spheremesh.h:38
@ Static
Buffer data is uploaded only once from the CPU to the GPU.
EPolygonMode
Definition: mesh.h:55
ECullMode
Definition: mesh.h:43
EMemoryUsage
Definition: gpubuffer.h:41
Definition: errorstate.h:19
virtual const MeshInstance & getMeshInstance() const override
Definition: spheremesh.h:43
Definition: spheremesh.h:21
Definition: renderservice.h:275
@ Back
Cull back facing triangles.
@ Fill
Polygons are interpreted and rendered using the specified 'EDrawMode'.
Definition: templateapp.h:17