NAP
SequenceEditorGUIView Member List

This is the complete list of members for SequenceEditorGUIView, including all inherited members.

drawEndOfSequence(const Sequence &sequence, SequencePlayer &player)SequenceEditorGUIViewprotected
drawInspectors(const SequencePlayer &sequencePlayer, const Sequence &sequence)SequenceEditorGUIViewprotected
drawMarkerLines(const Sequence &sequence, SequencePlayer &player) constSequenceEditorGUIViewprotected
drawMarkers(const SequencePlayer &sequencePlayer, const Sequence &sequence)SequenceEditorGUIViewprotected
drawPlayerController(SequencePlayer &player)SequenceEditorGUIViewprotected
drawTimelinePlayerPosition(const Sequence &sequence, SequencePlayer &player) constSequenceEditorGUIViewprotected
drawTracks(const SequencePlayer &sequencePlayer, const Sequence &sequence)SequenceEditorGUIViewprotected
getService()SequenceEditorGUIView
handleEditMarkerPopup()SequenceEditorGUIViewprotected
handleHelpPopup()SequenceEditorGUIViewprotected
handleHorizontalZoom()SequenceEditorGUIViewprotected
handleInsertMarkerPopup()SequenceEditorGUIViewprotected
handleInsertTrackPopup()SequenceEditorGUIViewprotected
handleLoadPopup()SequenceEditorGUIViewprotected
handleSaveAsPopup()SequenceEditorGUIViewprotected
handleSaveClipboardPopup()SequenceEditorGUIViewprotected
handleSequenceDurationPopup()SequenceEditorGUIViewprotected
hideMarkerLabels(bool hide)SequenceEditorGUIView
mActionHandlersSequenceEditorGUIViewprotected
mDrawFullWindowSequenceEditorGUIViewprotected
mEditorSequenceEditorGUIViewprotected
mHideMarkerLabelsSequenceEditorGUIViewprotected
mIDSequenceEditorGUIViewprotected
mRenderWindowSequenceEditorGUIViewprotected
mServiceSequenceEditorGUIViewprotected
mStateSequenceEditorGUIViewprotected
mViewsSequenceEditorGUIViewprotected
registerActionHandler(const rttr::type &actionType, const std::function< void()> &action)SequenceEditorGUIViewprotected
registerActionHandlers()SequenceEditorGUIViewprotected
SequenceEditorGUIView(SequenceGUIService &service, SequenceEditor &editor, std::string id, RenderWindow *renderWindow, bool drawFullWindow)SequenceEditorGUIView
show(bool newWindow=true)SequenceEditorGUIViewvirtual