NAP
SequencePlayer Member List

This is the complete list of members for SequencePlayer, including all inherited members.

adaptersCreatedSequencePlayerprotected
editedSequencePlayer
getDuration() constSequencePlayer
getIsLooping() constSequencePlayer
getIsPaused() constSequencePlayer
getIsPlaying() constSequencePlayer
getPlaybackSpeed() constSequencePlayer
getPlayerTime() constSequencePlayer
getSequenceConst() constSequencePlayer
getSequenceFilename() constSequencePlayer
init(utility::ErrorState &errorState) overrideSequencePlayervirtual
isIDProperty(rtti::Instance &object, const rtti::Property &property)Objectstatic
load(const std::string &name, utility::ErrorState &errorState)SequencePlayer
loadBinary(const std::vector< nap::uint8 > &buffer, utility::ErrorState &errorState)SequencePlayer
mClockSequencePlayer
mCreateEmptySequenceOnLoadFailSequencePlayer
mIDObject
mOutputsSequencePlayer
mSequenceFileNameSequencePlayer
mServiceSequencePlayerprotected
Object()Object
Object(Object &)=deleteObject
Object(Object &&)=deleteObject
onDestroy()Objectvirtual
operator=(const Object &)=deleteObject
operator=(Object &&)=deleteObject
pauseStateChangedSequencePlayer
playbackSpeedChangedSequencePlayer
playerTimeChangedSequencePlayer
playStateChangedSequencePlayer
postTickSequencePlayer
preTickSequencePlayer
Resource()Resource
save(const std::string &name, utility::ErrorState &errorState)SequencePlayer
sequenceLoadedSequencePlayer
SequencePlayer(SequenceService &service)SequencePlayer
setIsLooping(bool isLooping)SequencePlayer
setIsPaused(bool isPaused)SequencePlayer
setIsPlaying(bool isPlaying)SequencePlayer
setPlaybackSpeed(float speed)SequencePlayer
setPlayerTime(double time)SequencePlayer
start(utility::ErrorState &errorState) overrideSequencePlayervirtual
stop() overrideSequencePlayervirtual
~Object()Objectvirtual