10 #include <utility/dllexport.h>
11 #include <nap/numeric.h>
29 constexpr
const char*
main =
"main";
75 inline constexpr
const char*
position =
"Position";
76 inline constexpr
const char*
normal =
"Normal";
77 inline constexpr
const char*
tangent =
"Tangent";
78 inline constexpr
const char*
bitangent =
"Bitangent";
79 inline constexpr
const char*
uv =
"UV0";
80 inline constexpr
const char*
color =
"Color0";
87 const NAPAPI std::string
getUVName(
int uvChannel);
103 inline constexpr
const char*
position =
"in_Position";
104 inline constexpr
const char*
normal =
"in_Normals";
105 inline constexpr
const char*
tangent =
"in_Tangent";
106 inline constexpr
const char*
bitangent =
"in_Bitangent";
107 inline constexpr
const char*
color =
"in_Color0";
108 inline constexpr
const char*
uv =
"in_UV0";
const NAPAPI std::string getUVInputName(int channel)
unsigned int uint
Definition: numeric.h:23
constexpr const char * uv
Default shader uv vertex input name, 1 channel.
Definition: renderglobals.h:108
constexpr const char * position
Default mesh position vertex attribute name.
Definition: renderglobals.h:75
constexpr const char * normal
Default mesh normal vertex attribute name
Definition: renderglobals.h:76
constexpr const char * tangent
Default mesh tangent vertex attribute name
Definition: renderglobals.h:77
constexpr const char * main
Definition: renderglobals.h:29
const NAPAPI std::string getColorInputName(int channel)
constexpr uint primitiveRestartIndex
Definition: renderglobals.h:20
constexpr const char * bitangent
Default mesh bi-tangent vertex attribute name.
Definition: renderglobals.h:78
constexpr const char * bitangent
Default shader bi-tangent vertex input name.
Definition: renderglobals.h:106
constexpr const char * uv
Default mesh uv vertex attribute name, 1 channel.
Definition: renderglobals.h:79
constexpr const char * color
Default shader color vertex input name, 1 channel.
Definition: renderglobals.h:107
constexpr const char * position
Default shader position vertex input name.
Definition: renderglobals.h:103
constexpr const char * tangent
Default shader tangent vertex input name.
Definition: renderglobals.h:105
constexpr const char * normal
Default shader normal vertex input name.
Definition: renderglobals.h:104
const NAPAPI std::string getColorName(int colorChannel)
Definition: templateapp.h:17
constexpr const char * color
Default mesh color attribute name, 1 channel.
Definition: renderglobals.h:80
const NAPAPI std::string getUVName(int uvChannel)