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RotateProperties Struct Reference

#include <rotatecomponent.h>

Public Attributes

glm::vec3 mAxis = {0.0f, 1.0f, 0.0f}
 Property: 'Axis' Rotation axis (x, y, z) More...
 
float mSpeed = 1.0f
 Property: 'Speed' Rotation speed in seconds, where 1 second = 360*. More...
 
float mOffset = 0.0f
 Property: 'Offset' Rotation offset in seconds, where 1 second = 360*. More...
 

Description

User configurable properties for the rotate component

Member Data Documentation

◆ mAxis

glm::vec3 mAxis = {0.0f, 1.0f, 0.0f}

Property: 'Axis' Rotation axis (x, y, z)

◆ mOffset

float mOffset = 0.0f

Property: 'Offset' Rotation offset in seconds, where 1 second = 360*.

◆ mSpeed

float mSpeed = 1.0f

Property: 'Speed' Rotation speed in seconds, where 1 second = 360*.