#include <rotatecomponent.h>
Public Attributes | |
glm::vec3 | mAxis = {0.0f, 1.0f, 0.0f} |
Property: 'Axis' Rotation axis (x, y, z) More... | |
float | mSpeed = 1.0f |
Property: 'Speed' Rotation speed in seconds, where 1 second = 360*. More... | |
float | mOffset = 0.0f |
Property: 'Offset' Rotation offset in seconds, where 1 second = 360*. More... | |
User configurable properties for the rotate component
glm::vec3 mAxis = {0.0f, 1.0f, 0.0f} |
Property: 'Axis' Rotation axis (x, y, z)
float mOffset = 0.0f |
Property: 'Offset' Rotation offset in seconds, where 1 second = 360*.
float mSpeed = 1.0f |
Property: 'Speed' Rotation speed in seconds, where 1 second = 360*.