#include <rotatecomponent.h>
| Public Attributes | |
| glm::vec3 | mAxis = {0.0f, 1.0f, 0.0f} | 
| Property: 'Axis' Rotation axis (x, y, z)  More... | |
| float | mSpeed = 1.0f | 
| Property: 'Speed' Rotation speed in seconds, where 1 second = 360*.  More... | |
| float | mOffset = 0.0f | 
| Property: 'Offset' Rotation offset in seconds, where 1 second = 360*.  More... | |
User configurable properties for the rotate component
| glm::vec3 mAxis = {0.0f, 1.0f, 0.0f} | 
Property: 'Axis' Rotation axis (x, y, z)
| float mOffset = 0.0f | 
Property: 'Offset' Rotation offset in seconds, where 1 second = 360*.
| float mSpeed = 1.0f | 
Property: 'Speed' Rotation speed in seconds, where 1 second = 360*.