#include <material.h>
Public Member Functions | |
| VertexAttributeBinding (const std::string &meshAttributeID, const std::string &shaderAttributeID) | |
| VertexAttributeBinding ()=default | |
Public Attributes | |
| std::string | mMeshAttributeID |
| mesh vertex buffer name More... | |
| std::string | mShaderAttributeID |
| shader vertex buffer name More... | |
Binds a mesh vertex buffer to a shader input.
| VertexAttributeBinding | ( | const std::string & | meshAttributeID, |
| const std::string & | shaderAttributeID | ||
| ) |
| meshAttributeID | the mesh vertex buffer name |
| shaderAttributeID | the shader vertex buffer name |
|
default |
| std::string mMeshAttributeID |
mesh vertex buffer name
| std::string mShaderAttributeID |
shader vertex buffer name