#include <material.h>
Public Member Functions | |
VertexAttributeBinding (const std::string &meshAttributeID, const std::string &shaderAttributeID) | |
VertexAttributeBinding ()=default | |
Public Attributes | |
std::string | mMeshAttributeID |
mesh vertex buffer name More... | |
std::string | mShaderAttributeID |
shader vertex buffer name More... | |
Binds a mesh vertex buffer to a shader input.
VertexAttributeBinding | ( | const std::string & | meshAttributeID, |
const std::string & | shaderAttributeID | ||
) |
meshAttributeID | the mesh vertex buffer name |
shaderAttributeID | the shader vertex buffer name |
|
default |
std::string mMeshAttributeID |
mesh vertex buffer name
std::string mShaderAttributeID |
shader vertex buffer name