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bool | mAntiAliasedLines = true |
| Property: 'AntiAliasedLines' Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU. More...
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bool | mAntiAliasedFill = true |
| Property: 'AntiAliasedFill' Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) More...
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glm::vec2 | mWindowPadding = { 10.0, 10.0f } |
| Property: 'WindowPadding' Padding within a window. More...
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float | mWindowRounding = 0.0f |
| Property: 'WindowRounding' Radius of window corners rounding. Set to 0.0f to have rectangular windows. More...
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glm::vec2 | mFramePadding = { 5.0f, 5.0f } |
| Property: 'FramePadding' Padding within a framed rectangle (used by most widgets). More...
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float | mFrameRounding = 0.0f |
| Property: 'FrameRounding' Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). More...
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glm::vec2 | mItemSpacing = { 12.0f, 6.0f } |
| Property: 'ItemSpacing' Horizontal and vertical spacing between widgets/lines. More...
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glm::vec2 | mItemInnerSpacing = { 8.0f, 6.0f } |
| Property: 'ItemInnerSpacing' Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label). More...
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float | mIndentSpacing = 25.0f |
| Property: 'IndentSpacing' Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). More...
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float | mScrollbarSize = 13.0f |
| Property: 'ScrollbarSize' Width of the vertical scrollbar, Height of the horizontal scrollbar. More...
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float | mScrollbarRounding = 0.0f |
| Property: 'ScrollbarRounding' Radius of grab corners for scrollbar. More...
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float | mGrabMinSize = 5.0f |
| Property: 'GrabMinSize' Minimum width/height of a grab box for slider/scrollbar. More...
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float | mGrabRounding = 0.0f |
| Property: 'GrabRounding' Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. More...
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float | mWindowBorderSize = 0.0f |
| Property: 'WindowBorderSize' Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). More...
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float | mPopupRounding = 0.0f |
| Property: 'PopupRounding' Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) More...
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float | mChildRounding = 0.0f |
| Property: 'ChildRounding' Radius of child window corners rounding. Set to 0.0f to have rectangular windows. More...
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glm::vec2 | mWindowTitleAlign = { 0.5f, 0.5f } |
| Property: 'WindowTitleAlign' Alignment for title bar text. Defaults to (0.5f,0.5f) for vertically & horizontally centered. More...
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float | mPopupBorderSize = 0.0f |
| Property: 'PopupBorderSize' Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). More...
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float | mTabRounding = 0.0f |
| Property: 'TabRounding' Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. More...
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glm::vec2 | mTouchExtraPadding = { 0.0f, 0.0f } |
| Property: 'TouchExtraPadding' Expand reactive bounding box for touch-based system where touch position is not accurate enough. We don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! More...
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Configurable GUI style options