#include <inputevent.h>
Public Member Functions | |
ControllerButtonEvent (int deviceID, EControllerButton button, int buttonID) | |
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ControllerEvent (int deviceID) | |
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virtual | ~Event ()=default |
Event ()=default | |
Event (const Event &)=delete | |
Event & | operator= (const Event &)=delete |
Public Attributes | |
EControllerButton | mButton = EControllerButton::UNKNOWN |
Mapped button, unknown when no mapping is provided. More... | |
int | mButtonID = -1 |
Hardware button id, available when no button mapping is provided (UNKNOWN) More... | |
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int | mDeviceID = -1 |
Hardware device if of controller. More... | |
Defines a controller button event This event is created when a button is pressed or released on a game controller or joystick. Use the 'mButton member to retrieve the mapped button id, ie: A, B, etc. If there is no mapping available the 'mButton' member is unknown. In that case you need to interpret the hardware id of the button stored in the 'mButtonID' variable yourself.
ControllerButtonEvent | ( | int | deviceID, |
EControllerButton | button, | ||
int | buttonID | ||
) |
EControllerButton mButton = EControllerButton::UNKNOWN |
Mapped button, unknown when no mapping is provided.
int mButtonID = -1 |
Hardware button id, available when no button mapping is provided (UNKNOWN)