#include <shadervariabledeclarations.h>
Public Member Functions | |
ShaderVariableValueDeclaration (const std::string &name, int offset, int size, EShaderVariableValueType type) | |
![]() | |
ShaderVariableDeclaration (const std::string &name, int offset, int size) | |
virtual | ~ShaderVariableDeclaration () |
ShaderVariableDeclaration (ShaderVariableDeclaration &&inRHS)=default | |
ShaderVariableDeclaration & | operator= (ShaderVariableDeclaration &&inRHS)=default |
ShaderVariableDeclaration (const ShaderVariableDeclaration &)=delete | |
ShaderVariableDeclaration & | operator= (const ShaderVariableDeclaration &)=delete |
Public Attributes | |
EShaderVariableValueType | mType |
ShaderVariable type. More... | |
![]() | |
std::string | mName |
Name of the declaration. More... | |
int | mOffset |
Memory offset. More... | |
int | mSize |
Total size (in bytes) of declaration. More... | |
Shader variable value shader declaration (float, int etc.)
ShaderVariableValueDeclaration | ( | const std::string & | name, |
int | offset, | ||
int | size, | ||
EShaderVariableValueType | type | ||
) |
EShaderVariableValueType mType |
ShaderVariable type.