#include <shadervariabledeclarations.h>
Public Member Functions | |
| ShaderVariableValueArrayDeclaration (const std::string &name, int offset, int size, int stride, EShaderVariableValueType elementType, int numElements) | |
Public Member Functions inherited from ShaderVariableDeclaration | |
| ShaderVariableDeclaration (const std::string &name, int offset, int size) | |
| virtual | ~ShaderVariableDeclaration () |
| ShaderVariableDeclaration (ShaderVariableDeclaration &&inRHS)=default | |
| ShaderVariableDeclaration & | operator= (ShaderVariableDeclaration &&inRHS)=default |
| ShaderVariableDeclaration (const ShaderVariableDeclaration &)=delete | |
| ShaderVariableDeclaration & | operator= (const ShaderVariableDeclaration &)=delete |
Public Attributes | |
| EShaderVariableValueType | mElementType |
| Shader variable type. More... | |
| int | mNumElements |
| Total number of elements in list. More... | |
| int | mStride |
| Stride of element in array. More... | |
Public Attributes inherited from ShaderVariableDeclaration | |
| std::string | mName |
| Name of the declaration. More... | |
| int | mOffset |
| Memory offset. More... | |
| int | mSize |
| Total size (in bytes) of declaration. More... | |
List of ShaderVariable value shader declarations.
| ShaderVariableValueArrayDeclaration | ( | const std::string & | name, |
| int | offset, | ||
| int | size, | ||
| int | stride, | ||
| EShaderVariableValueType | elementType, | ||
| int | numElements | ||
| ) |
| EShaderVariableValueType mElementType |
Shader variable type.
| int mNumElements |
Total number of elements in list.
| int mStride |
Stride of element in array.