#include <perspcameracomponent.h>
Public Attributes | |
float | mFieldOfView = 50.0f |
Property: "FieldOfView" perspective camera field of view. More... | |
float | mNearClippingPlane = 1.0f |
Property: "NearClippingPlane" camera near clipping plane. More... | |
float | mFarClippingPlane = 1000.0f |
Property: "FarClippingPlane" camera far clipping plane. More... | |
glm::ivec2 | mGridDimensions = { 1, 1 } |
Property: "GridDimensions" of 'split projection' grid. Default is single dimension, meaning a single screen, which is a regular symmetric perspective projection. More... | |
glm::ivec2 | mGridLocation = { 0, 0 } |
Property: "GridLocation" the 2 dimensional index in the split projection dimensions. More... | |
Perspective camera properties.
float mFarClippingPlane = 1000.0f |
Property: "FarClippingPlane" camera far clipping plane.
float mFieldOfView = 50.0f |
Property: "FieldOfView" perspective camera field of view.
glm::ivec2 mGridDimensions = { 1, 1 } |
Property: "GridDimensions" of 'split projection' grid. Default is single dimension, meaning a single screen, which is a regular symmetric perspective projection.
glm::ivec2 mGridLocation = { 0, 0 } |
Property: "GridLocation" the 2 dimensional index in the split projection dimensions.
float mNearClippingPlane = 1.0f |
Property: "NearClippingPlane" camera near clipping plane.