#include <mesh.h>
Public Types | |
using | VertexAttributeList = std::vector< VERTEX_ATTRIBUTE_PTR > |
Public Attributes | |
int | mNumVertices = 0 |
Property: 'NumVertices' number of mesh vertices. More... | |
EMemoryUsage | mUsage = EMemoryUsage::Static |
Property: 'Usage' GPU memory usage. More... | |
EDrawMode | mDrawMode = EDrawMode::Triangles |
Property: 'DrawMode' The draw mode that should be used to draw the shapes. More... | |
ECullMode | mCullMode = ECullMode::Back |
Property: 'CullMode' The triangle cull mode to use. More... | |
EPolygonMode | mPolygonMode = EPolygonMode::Fill |
Property: 'PolygonMode' The polygon mode to use, fill is always available and should be the default. More... | |
VertexAttributeList | mAttributes |
Property: 'Attributes' vertex attributes. More... | |
std::vector< MeshShape > | mShapes |
Property: 'Shapes' list of managed shapes. More... | |
Helper struct for data that is common between MeshInstance and Mesh. Templatized as the ownership for vertex attributes is different between a MeshInstance and a Mesh:
The difference in ownership is important as json-based data is owned by the resourceManager, whereas mesh data does not always originate from a json-based source, as is the case for procedural meshes and binary-based loading of meshes.
using VertexAttributeList = std::vector<VERTEX_ATTRIBUTE_PTR> |
VertexAttributeList mAttributes |
Property: 'Attributes' vertex attributes.
ECullMode mCullMode = ECullMode::Back |
Property: 'CullMode' The triangle cull mode to use.
EDrawMode mDrawMode = EDrawMode::Triangles |
Property: 'DrawMode' The draw mode that should be used to draw the shapes.
int mNumVertices = 0 |
Property: 'NumVertices' number of mesh vertices.
EPolygonMode mPolygonMode = EPolygonMode::Fill |
Property: 'PolygonMode' The polygon mode to use, fill is always available and should be the default.
std::vector<MeshShape> mShapes |
Property: 'Shapes' list of managed shapes.
EMemoryUsage mUsage = EMemoryUsage::Static |
Property: 'Usage' GPU memory usage.