#include <inputevent.h>
Public Member Functions | |
ControllerAxisEvent (int deviceID, EControllerAxis axis, int axisID, double value) | |
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ControllerEvent (int deviceID) | |
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virtual | ~Event ()=default |
Event ()=default | |
Event (const Event &)=delete | |
Event & | operator= (const Event &)=delete |
Public Attributes | |
EControllerAxis | mAxis = EControllerAxis::UNKNOWN |
Mapped axis, unknown when no mapping is provided. More... | |
int | mAxisID = -1 |
Hardware axis id, available when no button mapping is provided (UNKNOWN) More... | |
double | mValue = 0.0 |
Axis value ranging from -1.0, 1.0. More... | |
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int | mDeviceID = -1 |
Hardware device if of controller. More... | |
Defines a controller axis event. This event is created when an axis on a game controller or joystick changes. Use the 'mAxis' variable to retrieve the mapped axis id, ie: LEFT_X or TRIGGER_RIGHT If there is no mapping available the 'mAxis' variable is unknown, in that case you need to interpret the hardware id stored in 'mAxisID' yourself
ControllerAxisEvent | ( | int | deviceID, |
EControllerAxis | axis, | ||
int | axisID, | ||
double | value | ||
) |
Mapped axis, unknown when no mapping is provided.
int mAxisID = -1 |
Hardware axis id, available when no button mapping is provided (UNKNOWN)
double mValue = 0.0 |
Axis value ranging from -1.0, 1.0.