#include <sequenceguiservice.h>
Public Member Functions | |
void | init (const gui::ColorPalette &palette) |
Public Attributes | |
ImU32 | mHigh1 = 0 |
First highlight color. More... | |
ImU32 | mHigh2 = 0 |
Second highlight color. More... | |
ImU32 | mHigh3 = 0 |
Third highlight color. More... | |
ImU32 | mHigh4 = 0 |
Fourth highlight color. More... | |
ImU32 | mDark = 0 |
Dark background Color. More... | |
ImU32 | mBack = 0 |
Background color. More... | |
ImU32 | mFro1 = 0 |
Darker Foreground. More... | |
ImU32 | mFro2 = 0 |
Dark Foreground. More... | |
ImU32 | mFro3 = 0 |
Light Foreground. More... | |
ImU32 | mFro4 = 0 |
Text. More... | |
ImU32 | mCurveColors [4] = {4285098440, 4278255360, 4294901760, 4278255615} |
Colors palette used by all sequencer Gui
void init | ( | const gui::ColorPalette & | palette | ) |
Initialize palette against configurable ImGUI color palette
palette | ImGUI color palette |
ImU32 mBack = 0 |
Background color.
ImU32 mCurveColors[4] = {4285098440, 4278255360, 4294901760, 4278255615} |
ImU32 mDark = 0 |
Dark background Color.
ImU32 mFro1 = 0 |
Darker Foreground.
ImU32 mFro2 = 0 |
Dark Foreground.
ImU32 mFro3 = 0 |
Light Foreground.
ImU32 mFro4 = 0 |
Text.
ImU32 mHigh1 = 0 |
First highlight color.
ImU32 mHigh2 = 0 |
Second highlight color.
ImU32 mHigh3 = 0 |
Third highlight color.
ImU32 mHigh4 = 0 |
Fourth highlight color.