#include <scene.h>
Public Attributes | |
rtti::ObjectPtr< Entity > | mEntity |
Root entity to spawn. More... | |
std::vector< ComponentInstanceProperties > | mInstanceProperties |
The instance properties for this entity (and all of its children) More... | |
Represent a root entity in a scene, along with its instance properties.
rtti::ObjectPtr<Entity> mEntity |
Root entity to spawn.
std::vector<ComponentInstanceProperties> mInstanceProperties |
The instance properties for this entity (and all of its children)