9 #include "transformcomponent.h"
14 class RenderableComponentInstance;
44 const glm::mat4x4& mViewMatrix;
45 EMode mMode = EMode::FrontToBack;
77 EMode mMode = EMode::FrontToBack;
91 void NAPAPI
sortObjectsByDepth(std::vector<RenderableComponentInstance*>& comps,
const glm::mat4& viewMatrix);
100 void NAPAPI
sortObjectsByZ(std::vector<RenderableComponentInstance*>& comps);