#include <shadervariabledeclarations.h>
Public Member Functions | |
ShaderVariableStructArrayDeclaration (const std::string &name, int offset, int size) | |
ShaderVariableStructArrayDeclaration (const ShaderVariableStructArrayDeclaration &)=delete | |
ShaderVariableStructArrayDeclaration & | operator= (const ShaderVariableStructArrayDeclaration &)=delete |
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ShaderVariableDeclaration (const std::string &name, int offset, int size) | |
virtual | ~ShaderVariableDeclaration () |
ShaderVariableDeclaration (ShaderVariableDeclaration &&inRHS)=default | |
ShaderVariableDeclaration & | operator= (ShaderVariableDeclaration &&inRHS)=default |
ShaderVariableDeclaration (const ShaderVariableDeclaration &)=delete | |
ShaderVariableDeclaration & | operator= (const ShaderVariableDeclaration &)=delete |
Public Attributes | |
std::vector< std::unique_ptr< ShaderVariableStructDeclaration > > | mElements |
Struct declaration. More... | |
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std::string | mName |
Name of the declaration. More... | |
int | mOffset |
Memory offset. More... | |
int | mSize |
Total size (in bytes) of declaration. More... | |
List of shader variable struct shader declarations.
ShaderVariableStructArrayDeclaration | ( | const std::string & | name, |
int | offset, | ||
int | size | ||
) |
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delete |
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delete |
std::vector<std::unique_ptr<ShaderVariableStructDeclaration> > mElements |
Struct declaration.