#include <sequenceplayerclock.h>
Public Member Functions | |
SequencePlayerStandardClock (SequenceService &service) | |
SequencePlayerStandardClock (const SequencePlayerStandardClock &)=delete | |
SequencePlayerStandardClock & | operator= (const SequencePlayerStandardClock &)=delete |
void | start (Slot< double > &updateSlot) override |
void | stop () override |
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SequencePlayerClock ()=default | |
~SequencePlayerClock ()=default | |
SequencePlayerClock (const SequencePlayerClock &)=delete | |
SequencePlayerClock & | operator= (const SequencePlayerClock &)=delete |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
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Slot< double > | mSlot |
SequencePlayerStandardClock is being updated by the SequenceService on update, this means that the SequencePlayer is being updated on the main thread
SequencePlayerStandardClock | ( | SequenceService & | service | ) |
Constructor
service | reference to sequence service |
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delete |
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delete |
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overridevirtual |
Called by sequence player upon initialization
updateSlot | the update slot from the SequencePlayer that needs to be called |
Implements SequencePlayerClock.
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overridevirtual |
Called by the SequencePlayer when player is deconstructed
Implements SequencePlayerClock.