#include <sequenceplayerclock.h>
Public Member Functions | |
| SequencePlayerStandardClock (SequenceService &service) | |
| SequencePlayerStandardClock (const SequencePlayerStandardClock &)=delete | |
| SequencePlayerStandardClock & | operator= (const SequencePlayerStandardClock &)=delete |
| void | start (Slot< double > &updateSlot) override |
| void | stop () override |
Public Member Functions inherited from SequencePlayerClock | |
| SequencePlayerClock ()=default | |
| ~SequencePlayerClock ()=default | |
| SequencePlayerClock (const SequencePlayerClock &)=delete | |
| SequencePlayerClock & | operator= (const SequencePlayerClock &)=delete |
Public Member Functions inherited from Resource | |
| Resource () | |
Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () |
| virtual bool | init (utility::ErrorState &errorState) |
| virtual void | onDestroy () |
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete |
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Public Attributes inherited from Object | |
| std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Protected Attributes inherited from SequencePlayerClock | |
| Slot< double > | mSlot |
SequencePlayerStandardClock is being updated by the SequenceService on update, this means that the SequencePlayer is being updated on the main thread
| SequencePlayerStandardClock | ( | SequenceService & | service | ) |
Constructor
| service | reference to sequence service |
|
delete |
|
delete |
|
overridevirtual |
Called by sequence player upon initialization
| updateSlot | the update slot from the SequencePlayer that needs to be called |
Implements SequencePlayerClock.
|
overridevirtual |
Called by the SequencePlayer when player is deconstructed
Implements SequencePlayerClock.