#include <audio/node/inputnode.h>
Public Member Functions | |
| InputNode (NodeManager &manager) | |
| void | setInputChannel (int inputChannel) |
| int | getInputChannel () const |
| int | getAvailableInputChannelCount () |
Public Member Functions inherited from Node | |
| Node (NodeManager &manager) | |
| const std::set< OutputPin * > & | getOutputs () const |
| const std::set< InputPinBase * > & | getInputs () const |
Public Member Functions inherited from Process | |
| Process (NodeManager &nodeManager) | |
| Process (ParentProcess &parent) | |
| Process (const Process &)=delete | |
| Process & | operator= (const Process &)=delete |
| virtual | ~Process () |
| void | update () |
| NodeManager & | getNodeManager () const |
| int | getBufferSize () const |
| float | getSampleRate () const |
| DiscreteTimeValue | getSampleTime () const |
Public Attributes | |
| OutputPin | audioOutput = {this} |
Additional Inherited Members | |
Protected Member Functions inherited from Node | |
| SampleBuffer & | getOutputBuffer (OutputPin &output) |
Protected Member Functions inherited from Process | |
| virtual void | sampleRateChanged (float sampleRate) |
| virtual void | bufferSizeChanged (int bufferSize) |
| bool | isRegisteredWithNodeManager () const |
This node outputs the audio input that is received from the node system's external input, typically an audio interface. Input from channel inputChannel can be pulled from audioOutput plug.
| InputNode | ( | NodeManager & | manager | ) |
| manager | the node manager that this node will be registered to and processed by. This node provides audio output for the manager. |
| int getAvailableInputChannelCount | ( | ) |
| int getInputChannel | ( | ) | const |
| void setInputChannel | ( | int | inputChannel | ) |
Sets the channel from which this node receives input. First check if the inputChannel is available using getAvailableInputChannelCount().
| OutputPin audioOutput = {this} |
This output will contain the samples received from the node system's external input.