#include <fontshader.h>
| Public Member Functions | |
| FontShader (Core &core) | |
| virtual bool | init (utility::ErrorState &errorState) override | 
|  Public Member Functions inherited from Shader | |
| Shader (Core &core) | |
| ~Shader () | |
| const VertexAttributeDeclarations & | getAttributes () const | 
| VkShaderModule | getVertexModule () const | 
| VkShaderModule | getFragmentModule () const | 
|  Public Member Functions inherited from BaseShader | |
| BaseShader (Core &core) | |
| virtual | ~BaseShader () | 
| const SamplerDeclarations & | getSamplerDeclarations () const | 
| const std::vector< BufferObjectDeclaration > & | getUBODeclarations () const | 
| const std::vector< BufferObjectDeclaration > & | getSSBODeclarations () const | 
| const ShaderConstantDeclarations & | getConstantDeclarations () const | 
| const std::string & | getDisplayName () const | 
| VkDescriptorSetLayout | getDescriptorSetLayout () const | 
| void | clear () | 
|  Public Member Functions inherited from Resource | |
| Resource () | |
|  Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () | 
| virtual void | onDestroy () | 
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete | 
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete | 
| Additional Inherited Members | |
|  Public Types inherited from Shader | |
| enum | EShaderType : uint { Vertex = 0x01, Fragment = 0x02 } | 
| using | ShaderTypeFlags = uint | 
|  Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) | 
|  Public Attributes inherited from Object | |
| std::string | mID | 
| Property: 'mID' unique name of the object. Used as an identifier by the system.  More... | |
|  Protected Member Functions inherited from Shader | |
| bool | load (const std::string &displayName, const std::vector< std::string > &searchPaths, const char *vertShader, int vertSize, const char *fragShader, int fragSize, utility::ErrorState &errorState) | 
| bool | loadDefault (const std::string &displayName, utility::ErrorState &errorState) | 
|  Protected Member Functions inherited from BaseShader | |
| bool | initLayout (VkDevice device, nap::utility::ErrorState &errorState) | 
| bool | verifyShaderVariableDeclarations (utility::ErrorState &errorState) | 
|  Protected Attributes inherited from BaseShader | |
| RenderService * | mRenderService = nullptr | 
| Handle to render engine.  More... | |
| std::string | mDisplayName | 
| Filename of shader used as display name.  More... | |
| BufferObjectDeclarationList | mUBODeclarations | 
| All uniform buffer object declarations.  More... | |
| BufferObjectDeclarationList | mSSBODeclarations | 
| All storage buffer object declarations.  More... | |
| SamplerDeclarations | mSamplerDeclarations | 
| All sampler declarations.  More... | |
| ShaderConstantDeclarations | mConstantDeclarations | 
| All shader constant declarations.  More... | |
| VkDescriptorSetLayout | mDescriptorSetLayout = VK_NULL_HANDLE | 
| Descriptor set layout.  More... | |
Shader that renders glyphs. Used by the nap::RenderableTextComponent
The font shader exposes the following shader variables:
| FontShader | ( | Core & | core | ) | 
| 
 | overridevirtual | 
Cross compiles the font GLSL shader code to SPIR-V, creates the shader module and parses all the uniforms and samplers.
| errorState | contains the error if initialization fails. | 
Reimplemented from Object.