#include <rendertexturecube.h>
Public Types | |
enum | EDepthFormat { D16, D32 } |
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enum | EUsage { Static, DynamicRead, DynamicWrite } |
Public Member Functions | |
DepthRenderTextureCube (Core &core) | |
virtual bool | init (utility::ErrorState &errorState) override |
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TextureCube (Core &core) | |
virtual | ~TextureCube () override |
bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, const glm::vec4 &clearColor, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
const glm::vec2 | getSize () const |
int | getWidth () const |
int | getHeight () const |
VkImageUsageFlags | getImageUsageFlags () const |
virtual uint | getLayerCount () const override |
virtual uint | getMipLevels () const override |
virtual const ImageData & | getHandle () const override |
virtual ImageData & | getHandle () override |
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Texture (Core &core) | |
virtual | ~Texture () |
virtual VkImageLayout | getTargetLayout () const |
VkFormat | getFormat () const |
const SurfaceDescriptor & | getDescriptor () const |
RenderService & | getRenderService () |
const RenderService & | getRenderService () const |
virtual void | onDestroy () override |
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Resource () | |
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Object () | |
virtual | ~Object () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
int | mWidth = 0 |
Property: 'Width' width of a cube face texture in texels. More... | |
int | mHeight = 0 |
Property: 'Height' of a cube face texture in texels. More... | |
EColorSpace | mColorSpace = EColorSpace::Linear |
Property: 'ColorSpace' texture color space. More... | |
EDepthFormat | mDepthFormat = EDepthFormat::D16 |
Property: 'DepthFormat' depth texture format. More... | |
float | mClearValue = 1.0f |
Property: 'ClearValue' value selection used for clearing the texture. More... | |
bool | mFill = false |
Property: 'Fill' if the texture is initialized to black when usage is static. More... | |
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const EUsage | mUsage = EUsage::Static |
Texture usage (cube maps are currently always static) More... | |
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nap::Signal | textureDestroyed |
Signal that is triggered before texture is destroyed. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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static constexpr const uint | layerCount = 6 |
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virtual void | clear (VkCommandBuffer commandBuffer) |
void | requestClear () |
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ImageData | mImageData = { TextureCube::layerCount } |
Cube Texture vulkan image buffers. More... | |
uint32 | mMipLevels = 1 |
Total number of generated mip-maps. More... | |
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RenderService & | mRenderService |
Reference to the render service. More... | |
SurfaceDescriptor | mDescriptor |
Texture description. More... | |
VkFormat | mFormat = VK_FORMAT_UNDEFINED |
Vulkan texture format. More... | |
VkClearColorValue | mClearColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
Color used for clearing the texture. More... | |
Empty cube GPU depth texture that can be declared as a resource in JSON or created at runtime. You can use this texture to store the result of a render pass by a nap::CubeDepthRenderTarget
or any other type of render operation. The texture is cleared to 'ClearValue' before first use.
Internally, a cube texture creates a six-layer Vulkan image, each layer representing one side of a unit cube. Cube textures can be set to nap::SamplerCubeInstance
for shader samplers of types samplerCube
and samplerCubeShadow
.
Cube image layers are addressed and oriented as follows:
|
strong |
DepthRenderTextureCube | ( | Core & | core | ) |
|
overridevirtual |
Creates the texture on the GPU.
errorState | Contains error state if the function fails. |
Reimplemented from Object.
float mClearValue = 1.0f |
Property: 'ClearValue' value selection used for clearing the texture.
EColorSpace mColorSpace = EColorSpace::Linear |
Property: 'ColorSpace' texture color space.
EDepthFormat mDepthFormat = EDepthFormat::D16 |
Property: 'DepthFormat' depth texture format.
bool mFill = false |
Property: 'Fill' if the texture is initialized to black when usage is static.
int mHeight = 0 |
Property: 'Height' of a cube face texture in texels.
int mWidth = 0 |
Property: 'Width' width of a cube face texture in texels.