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| | LineFromFile (nap::Core &core) |
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| virtual bool | init (utility::ErrorState &errorState) override |
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| virtual bool | isClosed () const override |
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| virtual bool | isClosed (int shapeIndex) const |
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| | PolyLine (nap::Core &core) |
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| virtual MeshInstance & | getMeshInstance () override |
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| virtual const MeshInstance & | getMeshInstance () const override |
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| Vec3VertexAttribute & | getPositionAttr () |
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| const Vec3VertexAttribute & | getPositionAttr () const |
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| Vec4VertexAttribute & | getColorAttr () |
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| const Vec4VertexAttribute & | getColorAttr () const |
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| Vec3VertexAttribute & | getNormalAttr () |
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| const Vec3VertexAttribute & | getNormalAttr () const |
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| Vec3VertexAttribute & | getUvAttr () |
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| const Vec3VertexAttribute & | getUvAttr () const |
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| template<typename T > |
| void | getValue (const VertexAttribute< T > &attr, float location, T &outValue) const |
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| template<typename T > |
| void | getValue (const std::map< float, int > &distanceMap, const VertexAttribute< T > &attr, float location, T &outValue) const |
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| void | getNormal (const std::map< float, int > &distanceMap, const Vec3VertexAttribute &attr, float location, glm::vec3 &outValue) const |
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| float | getDistances (std::map< float, int > &outDistances) const |
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| | Resource () |
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| | Object () |
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| virtual | ~Object () |
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| virtual void | onDestroy () |
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| | Object (Object &)=delete |
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| Object & | operator= (const Object &)=delete |
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| | Object (Object &&)=delete |
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| Object & | operator= (Object &&)=delete |
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Resource that loads a set of lines from an svg file Every line is converted in a polyline. The line vertex reolution can be changed using a difference tolerance value. A lower tolerance results in less vertices. The uv's of the lines are normalized based on the total bounding box of the file, ie: all the lines in the file. The normals are perpendicular to the tangent of the line, the line itself is loaded in the x, y plane. When normalization is turned on the loaded lines will be placed relative to 0, with a default bounding box in the x, y plane of -0.5 to 0.5. Changing the scale will change these bounds.