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Public Member Functions | Public Attributes | List of all members
LucyMesh Class Reference

#include <lucymesh.h>

Public Member Functions

 LucyMesh (Core &core)
 
virtual bool init (utility::ErrorState &errorState) override
 
virtual MeshInstancegetMeshInstance () override
 
virtual const MeshInstancegetMeshInstance () const override
 
- Public Member Functions inherited from Resource
 Resource ()
 
- Public Member Functions inherited from Object
 Object ()
 
virtual ~Object ()
 
virtual void onDestroy ()
 
 Object (Object &)=delete
 
Objectoperator= (const Object &)=delete
 
 Object (Object &&)=delete
 
Objectoperator= (Object &&)=delete
 

Public Attributes

EMemoryUsage mUsage = EMemoryUsage::Static
 Property: 'Usage' If the mesh is uploaded once or frequently updated. More...
 
EPolygonMode mPolygonMode = EPolygonMode::Fill
 Property: 'PolygonMode' Mesh polygon mode (fill, wires, points) More...
 
ECullMode mCullMode = ECullMode::Back
 Property: 'CullMode' controls which triangles are culled, back facing, front facing etc. More...
 
- Public Attributes inherited from Object
std::string mID
 Property: 'mID' unique name of the object. Used as an identifier by the system. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Object
static bool isIDProperty (rtti::Instance &object, const rtti::Property &property)
 

Description

Female figurine 3D mesh, located at the origin with a height of 1. The mesh has position, uv and normal vertex attributes.

Inheritance diagram for LucyMesh:
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Collaboration diagram for LucyMesh:
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Constructor & Destructor Documentation

◆ LucyMesh()

LucyMesh ( Core core)

Member Function Documentation

◆ getMeshInstance() [1/2]

virtual const MeshInstance& getMeshInstance ( ) const
overridevirtual
Returns
the humanoid mesh instance

Implements IMesh.

◆ getMeshInstance() [2/2]

virtual MeshInstance& getMeshInstance ( )
overridevirtual
Returns
the humanoid mesh instance

Implements IMesh.

◆ init()

virtual bool init ( utility::ErrorState errorState)
overridevirtual

Load mesh and upload to GPU.

Parameters
errorStatethe error message when initialization fails
Returns
if initialization succeeded

Reimplemented from Object.

Member Data Documentation

◆ mCullMode

Property: 'CullMode' controls which triangles are culled, back facing, front facing etc.

◆ mPolygonMode

Property: 'PolygonMode' Mesh polygon mode (fill, wires, points)

◆ mUsage

Property: 'Usage' If the mesh is uploaded once or frequently updated.