#include <uniform.h>
Public Member Functions | |
virtual int | getCount () const =0 |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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std::string | mName |
Name of uniform in shader. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Base class for list of uniform values. The list must be declared inside a uniform buffer object (block). myshader.frag example:
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pure virtual |
Implemented in TypedUniformValueArray< T >.