#include <rendertexture2d.h>
Public Types | |
enum | EDepthFormat { D16, D32 } |
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enum | EUsage { Static, DynamicRead, DynamicWrite } |
Public Member Functions | |
DepthRenderTexture2D (Core &core) | |
virtual bool | init (utility::ErrorState &errorState) override |
virtual const ImageData & | getHandle () const override |
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Texture2D (Core &core) | |
virtual | ~Texture2D () override |
bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, const glm::vec4 &clearColor, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, void *initialData, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
const glm::vec2 | getSize () const |
int | getWidth () const |
int | getHeight () const |
void | update (const void *data, int width, int height, int pitch, ESurfaceChannels channels) |
void | update (const void *data, const SurfaceDescriptor &surfaceDescriptor) |
virtual uint | getLayerCount () const override |
virtual uint | getMipLevels () const override |
void | asyncGetData (Bitmap &bitmap) |
void | asyncGetData (std::function< void(const void *, size_t)> copyFunction) |
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Texture (Core &core) | |
virtual | ~Texture () |
virtual VkImageLayout | getTargetLayout () const |
VkFormat | getFormat () const |
const SurfaceDescriptor & | getDescriptor () const |
RenderService & | getRenderService () |
const RenderService & | getRenderService () const |
virtual void | onDestroy () override |
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Resource () | |
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Object () | |
virtual | ~Object () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
int | mWidth = 0 |
Property: 'Width' width of the texture in texels. More... | |
int | mHeight = 0 |
Property: 'Height' of the texture in texels. More... | |
EColorSpace | mColorSpace = EColorSpace::Linear |
Property: 'ColorSpace' texture color space. More... | |
EDepthFormat | mDepthFormat = EDepthFormat::D16 |
Property: 'DepthFormat' depth texture format. More... | |
float | mClearValue = 1.0f |
Property: 'ClearValue' value selection used for clearing the texture. More... | |
bool | mFill = false |
Property: 'Fill' if the texture is initialized to black when usage is static. More... | |
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EUsage | mUsage = EUsage::Static |
Property: 'Usage' If this texture is updated frequently or considered static. More... | |
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nap::Signal | textureDestroyed |
Signal that is triggered before texture is destroyed. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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using | TextureReadCallback = std::function< void(void *data, size_t sizeInBytes)> |
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virtual ImageData & | getHandle () override |
bool | initInternal (const SurfaceDescriptor &descriptor, bool generateMipMaps, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
void | upload (VkCommandBuffer commandBuffer) |
void | download (VkCommandBuffer commandBuffer) |
void | notifyDownloadReady (int frameIndex) |
void | clearDownloads () |
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virtual void | clear (VkCommandBuffer commandBuffer) |
void | requestClear () |
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ImageData | mImageData |
2D Texture vulkan image buffers More... | |
std::vector< BufferData > | mStagingBuffers |
All vulkan staging buffers, 1 when static or using dynamic read, no. of frames in flight when dynamic write. More... | |
int | mCurrentStagingBufferIndex = -1 |
Currently used staging buffer. More... | |
size_t | mImageSizeInBytes = -1 |
Size in bytes of texture. More... | |
std::vector< TextureReadCallback > | mReadCallbacks |
Number of callbacks based on number of frames in flight. More... | |
std::vector< int > | mDownloadStagingBufferIndices |
Staging buffer indices associated with a frameindex. More... | |
uint32 | mMipLevels = 1 |
Total number of generated mip-maps. More... | |
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RenderService & | mRenderService |
Reference to the render service. More... | |
SurfaceDescriptor | mDescriptor |
Texture description. More... | |
VkFormat | mFormat = VK_FORMAT_UNDEFINED |
Vulkan texture format. More... | |
VkClearColorValue | mClearColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
Color used for clearing the texture. More... | |
Empty 2D GPU depth texture that can be declared as a resource in JSON or created at runtime. You can use this texture to store the result of a render pass by a nap::RenderTarget or any other type of render operation. The texture is cleared to 'ClearColor the before first use.
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strong |
DepthRenderTexture2D | ( | Core & | core | ) |
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overridevirtual |
Reimplemented from Texture2D.
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overridevirtual |
Creates the texture on the GPU.
errorState | Contains error state if the function fails. |
Reimplemented from Object.
float mClearValue = 1.0f |
Property: 'ClearValue' value selection used for clearing the texture.
EColorSpace mColorSpace = EColorSpace::Linear |
Property: 'ColorSpace' texture color space.
EDepthFormat mDepthFormat = EDepthFormat::D16 |
Property: 'DepthFormat' depth texture format.
bool mFill = false |
Property: 'Fill' if the texture is initialized to black when usage is static.
int mHeight = 0 |
Property: 'Height' of the texture in texels.
int mWidth = 0 |
Property: 'Width' width of the texture in texels.