|
| | Hexagon (nap::Core &core) |
| |
| virtual bool | init (utility::ErrorState &errorState) override |
| |
| virtual bool | isClosed () const override |
| |
| | PolyLine (nap::Core &core) |
| |
| virtual MeshInstance & | getMeshInstance () override |
| |
| virtual const MeshInstance & | getMeshInstance () const override |
| |
| Vec3VertexAttribute & | getPositionAttr () |
| |
| const Vec3VertexAttribute & | getPositionAttr () const |
| |
| Vec4VertexAttribute & | getColorAttr () |
| |
| const Vec4VertexAttribute & | getColorAttr () const |
| |
| Vec3VertexAttribute & | getNormalAttr () |
| |
| const Vec3VertexAttribute & | getNormalAttr () const |
| |
| Vec3VertexAttribute & | getUvAttr () |
| |
| const Vec3VertexAttribute & | getUvAttr () const |
| |
| template<typename T > |
| void | getValue (const VertexAttribute< T > &attr, float location, T &outValue) const |
| |
| template<typename T > |
| void | getValue (const std::map< float, int > &distanceMap, const VertexAttribute< T > &attr, float location, T &outValue) const |
| |
| void | getNormal (const std::map< float, int > &distanceMap, const Vec3VertexAttribute &attr, float location, glm::vec3 &outValue) const |
| |
| float | getDistances (std::map< float, int > &outDistances) const |
| |
| | Resource () |
| |
| | Object () |
| |
| virtual | ~Object () |
| |
| virtual void | onDestroy () |
| |
| | Object (Object &)=delete |
| |
| Object & | operator= (const Object &)=delete |
| |
| | Object (Object &&)=delete |
| |
| Object & | operator= (Object &&)=delete |
| |
Simple hexagon as a polygon line. The uv's are normalized 0-1, the normals point outwards from the center.