#include <firstpersoncontroller.h>
Public Member Functions | |
FirstPersonControllerInstance (EntityInstance &entity, Component &resource) | |
virtual bool | init (utility::ErrorState &errorState) override |
virtual void | update (double deltaTime) override |
void | enable (const glm::vec3 &translate, const glm::quat &rotate) |
void | enable () |
void | disable () |
CameraComponentInstance & | getCameraComponent () |
float | getMovementSpeed () const |
void | setMovementSpeed (float speed) |
float | getRotationSpeed () const |
void | setRotationSpeed (float speed) |
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ComponentInstance (EntityInstance &entity, Component &resource) | |
nap::EntityInstance * | getEntityInstance () const |
nap::Component * | getComponent () const |
template<typename T > | |
T * | getComponent () const |
virtual bool | init (utility::ErrorState &errorState) |
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Object () | |
virtual | ~Object () |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Instance part of the first person controller. The controller applies first-person movement to the (camera) entity it is attached to. Hold left mouse to activate. WASD to move, QE to move up and down, mouse to rotate. Requires a nap::KeyInputComponent and nap::TransformComponent to be present on the same entity.
FirstPersonControllerInstance | ( | EntityInstance & | entity, |
Component & | resource | ||
) |
void disable | ( | ) |
Disables the component.
void enable | ( | ) |
Enable the component, keeping the current transform.
void enable | ( | const glm::vec3 & | translate, |
const glm::quat & | rotate | ||
) |
Enable the component while setting the transform.
translate | Camera translation to set. |
rotate | Camera rotation to set. |
CameraComponentInstance& getCameraComponent | ( | ) |
float getMovementSpeed | ( | ) | const |
float getRotationSpeed | ( | ) | const |
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overridevirtual |
Initialize this ComponentInstance
Reimplemented from ComponentInstance.
void setMovementSpeed | ( | float | speed | ) |
Sets the camera movement speed
speed | the new movement speed |
void setRotationSpeed | ( | float | speed | ) |
Sets the current camera rotation speed
speed | the new camera rotation speed |
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overridevirtual |
Update this ComponentInstance
Reimplemented from ComponentInstance.