#include <audio/node/multiplynode.h>
Public Member Functions | |
MultiplyNode (NodeManager &nodeManager, int reservedInputCount=2) | |
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Node (NodeManager &manager) | |
const std::set< OutputPin * > & | getOutputs () const |
const std::set< InputPinBase * > & | getInputs () const |
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Process (NodeManager &nodeManager) | |
Process (ParentProcess &parent) | |
Process (const Process &)=delete | |
Process & | operator= (const Process &)=delete |
virtual | ~Process () |
void | update () |
NodeManager & | getNodeManager () const |
int | getBufferSize () const |
float | getSampleRate () const |
DiscreteTimeValue | getSampleTime () const |
Public Attributes | |
MultiInputPin | inputs |
OutputPin | audioOutput = {this} |
Additional Inherited Members | |
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SampleBuffer & | getOutputBuffer (OutputPin &output) |
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virtual void | sampleRateChanged (float sampleRate) |
virtual void | bufferSizeChanged (int bufferSize) |
bool | isRegisteredWithNodeManager () const |
Node that multiplies all the signals connected to its inputs pin.
MultiplyNode | ( | NodeManager & | nodeManager, |
int | reservedInputCount = 2 |
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) |
Constructor
nodeManager | the node manager this node will be processed by |
reservedInputCount | the number of input pointers that will be pre allocated to hold the result value. |
OutputPin audioOutput = {this} |
Outputs the signal containing a the multiplication result of all inputs.
MultiInputPin inputs |
All signals connected to this pin will be multiplied.