#include <audio/node/multiplynode.h>
Public Member Functions | |
| MultiplyNode (NodeManager &nodeManager, int reservedInputCount=2) | |
Public Member Functions inherited from Node | |
| Node (NodeManager &manager) | |
| const std::set< OutputPin * > & | getOutputs () const |
| const std::set< InputPinBase * > & | getInputs () const |
Public Member Functions inherited from Process | |
| Process (NodeManager &nodeManager) | |
| Process (ParentProcess &parent) | |
| Process (const Process &)=delete | |
| Process & | operator= (const Process &)=delete |
| virtual | ~Process () |
| void | update () |
| NodeManager & | getNodeManager () const |
| int | getBufferSize () const |
| float | getSampleRate () const |
| DiscreteTimeValue | getSampleTime () const |
Public Attributes | |
| MultiInputPin | inputs |
| OutputPin | audioOutput = {this} |
Additional Inherited Members | |
Protected Member Functions inherited from Node | |
| SampleBuffer & | getOutputBuffer (OutputPin &output) |
Protected Member Functions inherited from Process | |
| virtual void | sampleRateChanged (float sampleRate) |
| virtual void | bufferSizeChanged (int bufferSize) |
| bool | isRegisteredWithNodeManager () const |
Node that multiplies all the signals connected to its inputs pin.
| MultiplyNode | ( | NodeManager & | nodeManager, |
| int | reservedInputCount = 2 |
||
| ) |
Constructor
| nodeManager | the node manager this node will be processed by |
| reservedInputCount | the number of input pointers that will be pre allocated to hold the result value. |
| OutputPin audioOutput = {this} |
Outputs the signal containing a the multiplication result of all inputs.
| MultiInputPin inputs |
All signals connected to this pin will be multiplied.