NAP
Public Member Functions | Public Attributes | List of all members
UniformStructArray Class Reference

#include <uniform.h>

Public Member Functions

void insertStruct (int index, UniformStruct &uniformStruct)
 
- Public Member Functions inherited from Resource
 Resource ()
 
- Public Member Functions inherited from Object
 Object ()
 
virtual ~Object ()
 
virtual bool init (utility::ErrorState &errorState)
 
virtual void onDestroy ()
 
 Object (Object &)=delete
 
Objectoperator= (const Object &)=delete
 
 Object (Object &&)=delete
 
Objectoperator= (Object &&)=delete
 

Public Attributes

std::vector< rtti::ObjectPtr< UniformStruct > > mStructs
 
- Public Attributes inherited from Uniform
std::string mName
 Name of uniform in shader. More...
 
- Public Attributes inherited from Object
std::string mID
 Property: 'mID' unique name of the object. Used as an identifier by the system. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Object
static bool isIDProperty (rtti::Instance &object, const rtti::Property &property)
 

Description

A list of uniform structs. The list must be declared inside a uniform buffer object (block). myshader.frag example:

struct PointLight
{
vec3 mPosition;
vec3 mIntensity;
};
uniform UBO
{
uniform PointLight lights[10];
} ubo;
Inheritance diagram for UniformStructArray:
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Collaboration diagram for UniformStructArray:
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Member Function Documentation

◆ insertStruct()

void insertStruct ( int  index,
UniformStruct uniformStruct 
)

Inserts a structure at the given index.

Parameters
indexindex to insert struct.
uniformStructthe struct to insert

Member Data Documentation

◆ mStructs

std::vector<rtti::ObjectPtr<UniformStruct> > mStructs
nap::uniform::light::lights
constexpr const char * lights
Definition: lightcomponent.h:60