NAP
Public Attributes | List of all members
Sequence Class Reference

#include <sequence.h>

Public Attributes

std::vector< ResourcePtr< SequenceTrack > > mTracks
 Property: 'Sequence Tracks' Vector holding resourceptrs to the SequenceTracks. More...
 
std::vector< ResourcePtr< SequenceMarker > > mMarkers
 Property: 'Sequence Markers' Vector holding resourceptrs to the SequenceMarkers. More...
 
double mDuration = 0
 Property: 'Duration' the duration of the sequence. More...
 
- Public Attributes inherited from Object
std::string mID
 Property: 'mID' unique name of the object. Used as an identifier by the system. More...
 

Additional Inherited Members

- Public Member Functions inherited from Resource
 Resource ()
 
- Public Member Functions inherited from Object
 Object ()
 
virtual ~Object ()
 
virtual bool init (utility::ErrorState &errorState)
 
virtual void onDestroy ()
 
 Object (Object &)=delete
 
Objectoperator= (const Object &)=delete
 
 Object (Object &&)=delete
 
Objectoperator= (Object &&)=delete
 
- Static Public Member Functions inherited from Object
static bool isIDProperty (rtti::Instance &object, const rtti::Property &property)
 

Description

Sequence holds all the information needed by the player to play a Sequence and link it to the right parameters

Inheritance diagram for Sequence:
[legend]
Collaboration diagram for Sequence:
[legend]

Member Data Documentation

◆ mDuration

double mDuration = 0

Property: 'Duration' the duration of the sequence.

◆ mMarkers

std::vector<ResourcePtr<SequenceMarker> > mMarkers

Property: 'Sequence Markers' Vector holding resourceptrs to the SequenceMarkers.

◆ mTracks

std::vector<ResourcePtr<SequenceTrack> > mTracks

Property: 'Sequence Tracks' Vector holding resourceptrs to the SequenceTracks.