#include <sequence.h>
Public Attributes | |
std::vector< ResourcePtr< SequenceTrack > > | mTracks |
Property: 'Sequence Tracks' Vector holding resourceptrs to the SequenceTracks. More... | |
std::vector< ResourcePtr< SequenceMarker > > | mMarkers |
Property: 'Sequence Markers' Vector holding resourceptrs to the SequenceMarkers. More... | |
double | mDuration = 0 |
Property: 'Duration' the duration of the sequence. More... | |
![]() | |
std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
![]() | |
Resource () | |
![]() | |
Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
![]() | |
static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Sequence holds all the information needed by the player to play a Sequence and link it to the right parameters
double mDuration = 0 |
Property: 'Duration' the duration of the sequence.
std::vector<ResourcePtr<SequenceMarker> > mMarkers |
Property: 'Sequence Markers' Vector holding resourceptrs to the SequenceMarkers.
std::vector<ResourcePtr<SequenceTrack> > mTracks |
Property: 'Sequence Tracks' Vector holding resourceptrs to the SequenceTracks.