#include <samplerinstance.h>
Public Member Functions | |
| Sampler2DInstance (RenderService &renderService, const SamplerDeclaration &declaration, const Sampler2D *sampler2D, const SamplerChangedCallback &samplerChangedCallback) | |
| void | setTexture (Texture2D &texture) |
| bool | hasTexture () const |
| const Texture2D & | getTexture () const |
Public Member Functions inherited from SamplerInstance | |
| SamplerInstance (RenderService &renderService, const SamplerDeclaration &declaration, const Sampler *sampler, const SamplerChangedCallback &samplerChangedCallback) | |
| virtual | ~SamplerInstance () |
| bool | init (utility::ErrorState &errorState) |
| const SamplerDeclaration & | getDeclaration () const |
| VkSampler | getVulkanSampler () const |
Additional Inherited Members | |
Protected Member Functions inherited from SamplerInstance | |
| void | raiseChanged (int index=0) |
Protected Attributes inherited from SamplerInstance | |
| RenderService * | mRenderService = nullptr |
| VkSampler | mVulkanSampler = VK_NULL_HANDLE |
| const Sampler * | mSampler = nullptr |
| const SamplerDeclaration * | mDeclaration = nullptr |
| SamplerChangedCallback | mSamplerChangedCallback |
2D sampler instance. Binds a single 2D texture to a shader. The texture can be changed at runtime.
| Sampler2DInstance | ( | RenderService & | renderService, |
| const SamplerDeclaration & | declaration, | ||
| const Sampler2D * | sampler2D, | ||
| const SamplerChangedCallback & | samplerChangedCallback | ||
| ) |
Constructs the instance based on the shader declaration and resource.
| renderService | render engine |
| declaration | sampler shader declaration |
| sampler2D | the sampler resource used to create this instance. |
| samplerChangedCallback | called when the 'texture' changes. |
| const Texture2D& getTexture | ( | ) | const |
| bool hasTexture | ( | ) | const |
| void setTexture | ( | Texture2D & | texture | ) |
Binds a texture to the 2D sampler.
| texture | the new texture to bind |