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| Image (Core &core) |
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Bitmap & | getBitmap () |
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void | update () |
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void | asyncGetData () |
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void | update (const void *data, int width, int height, int pitch, ESurfaceChannels channels) |
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void | update (const void *data, const SurfaceDescriptor &surfaceDescriptor) |
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void | asyncGetData (Bitmap &bitmap) |
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void | asyncGetData (std::function< void(const void *, size_t)> copyFunction) |
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| Texture2D (Core &core) |
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virtual | ~Texture2D () override |
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bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, const glm::vec4 &clearColor, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
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bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
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bool | init (const SurfaceDescriptor &descriptor, bool generateMipMaps, void *initialData, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
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const glm::vec2 | getSize () const |
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int | getWidth () const |
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int | getHeight () const |
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void | update (const void *data, int width, int height, int pitch, ESurfaceChannels channels) |
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void | update (const void *data, const SurfaceDescriptor &surfaceDescriptor) |
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virtual uint | getLayerCount () const override |
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virtual uint | getMipLevels () const override |
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virtual const ImageData & | getHandle () const override |
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void | asyncGetData (Bitmap &bitmap) |
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void | asyncGetData (std::function< void(const void *, size_t)> copyFunction) |
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| Texture (Core &core) |
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virtual | ~Texture () |
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virtual VkImageLayout | getTargetLayout () const |
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VkFormat | getFormat () const |
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const SurfaceDescriptor & | getDescriptor () const |
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RenderService & | getRenderService () |
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const RenderService & | getRenderService () const |
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virtual void | onDestroy () override |
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| Resource () |
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| Object () |
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virtual | ~Object () |
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virtual bool | init (utility::ErrorState &errorState) |
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| Object (Object &)=delete |
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Object & | operator= (const Object &)=delete |
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| Object (Object &&)=delete |
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Object & | operator= (Object &&)=delete |
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enum | EUsage { Static,
DynamicRead,
DynamicWrite
} |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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EUsage | mUsage = EUsage::Static |
| Property: 'Usage' If this texture is updated frequently or considered static. More...
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nap::Signal | textureDestroyed |
| Signal that is triggered before texture is destroyed. More...
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std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More...
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using | TextureReadCallback = std::function< void(void *data, size_t sizeInBytes)> |
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virtual ImageData & | getHandle () override |
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bool | initInternal (const SurfaceDescriptor &descriptor, bool generateMipMaps, VkImageUsageFlags requiredFlags, utility::ErrorState &errorState) |
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void | upload (VkCommandBuffer commandBuffer) |
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void | download (VkCommandBuffer commandBuffer) |
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void | notifyDownloadReady (int frameIndex) |
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void | clearDownloads () |
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virtual void | clear (VkCommandBuffer commandBuffer) |
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void | requestClear () |
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ImageData | mImageData |
| 2D Texture vulkan image buffers More...
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std::vector< BufferData > | mStagingBuffers |
| All vulkan staging buffers, 1 when static or using dynamic read, no. of frames in flight when dynamic write. More...
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int | mCurrentStagingBufferIndex = -1 |
| Currently used staging buffer. More...
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size_t | mImageSizeInBytes = -1 |
| Size in bytes of texture. More...
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std::vector< TextureReadCallback > | mReadCallbacks |
| Number of callbacks based on number of frames in flight. More...
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std::vector< int > | mDownloadStagingBufferIndices |
| Staging buffer indices associated with a frameindex. More...
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uint32 | mMipLevels = 1 |
| Total number of generated mip-maps. More...
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RenderService & | mRenderService |
| Reference to the render service. More...
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SurfaceDescriptor | mDescriptor |
| Texture description. More...
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VkFormat | mFormat = VK_FORMAT_UNDEFINED |
| Vulkan texture format. More...
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VkClearColorValue | mClearColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
| Color used for clearing the texture. More...
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Represents both CPU and GPU data of a texture. The CPU data is stored internally as a bitmap and is optional. GPU textures can be read back to CPU using the asyncGetData() function. This will fill the internal bitmap with the data read-back from the GPU. To update the GPU texture, update the bitmap (using getBitmap()) and call update() afterwards. The format & size of the CPU and GPU textures are guaranteed to match afterwards.