#include <sampler.h>
Public Member Functions | |
Sampler2DArray ()=default | |
Sampler2DArray (int inSize) | |
virtual int | getNumElements () const override |
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Sampler ()=default | |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
std::vector< rtti::ObjectPtr< Texture2D > > | mTextures |
Property: 'Textures' textures to bind, must be of the same length as the shader declaration. More... | |
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std::string | mName |
Property: 'Name' sampler shader name. More... | |
EFilterMode | mMinFilter = EFilterMode::Linear |
Property: 'MinFilter' minimizing filter. More... | |
EFilterMode | mMaxFilter = EFilterMode::Linear |
Property: 'MaxFilter' maximizing filter. More... | |
EFilterMode | mMipMapMode = EFilterMode::Linear |
Property: 'MipMapMode' mip map mode. More... | |
EAddressMode | mAddressModeVertical = EAddressMode::ClampToEdge |
Property: 'AddressModeVertical' vertical address mode. More... | |
EAddressMode | mAddressModeHorizontal = EAddressMode::ClampToEdge |
Property: 'AddressModeHorizontal' horizontal address mode. More... | |
EAnisotropicSamples | mMaxAnisotropy = EAnisotropicSamples::Default |
Property: 'AnisotropicSamples' max number of anisotropic filter samples. More... | |
EBorderColor | mBorderColor = EBorderColor::IntOpaqueBlack |
Property: 'BorderColor' border color used for texture lookups. More... | |
EDepthCompareMode | mCompareMode = EDepthCompareMode::LessOrEqual |
Property: 'DepthCompareMode' specifies the comparison operator to apply to sampled data. More... | |
bool | mEnableCompare = false |
Property: 'EnableCompare' enables texture compare operations for this sampler. More... | |
float | mLodBias = 0.0f |
Property: 'LodBias' bias value that is added to the LOD level. More... | |
uint32 | mMinLodLevel = 0 |
Property: 'MinLodLevel' minimum considered LOD, > 0 = exclude highest lod. More... | |
uint32 | mMaxLodLevel = 1000 |
Property: 'MaxLodLevel' max number of considered LODs, 0 = only consider highest lod. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
2D sampler array resource. Assigns multiple textures to a shader as an array. Note that number of textures must match the number of inputs on the shader. myshader.frag example:
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default |
Sampler2DArray | ( | int | inSize | ) |
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overridevirtual |
Implements SamplerArray.
std::vector<rtti::ObjectPtr<Texture2D> > mTextures |
Property: 'Textures' textures to bind, must be of the same length as the shader declaration.