#include <fillpolicy.h>
Public Member Functions | |
BaseFillPolicy ()=default | |
virtual | ~BaseFillPolicy ()=default |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Base class of fill policies for numeric buffers.
Fill policies are initialization utilities that can help fill large blocks of preallocated memory. The fill function assigns a contiguous block of data based on the specified arguments.
Fill policies can be bound to another resource's property (i.e. GPUBufferNumeric) in configuration. Typically, an object will first check if a policy is available, and if so, use it to fill an internal buffer. Any object accepting a fill policy is free implement the way fill() is used in their own way however.
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