#include <renderbloomcomponent.h>
| Public Attributes | |
| ResourcePtr< RenderTexture2D > | mInputTexture = nullptr | 
| Property: 'InputTexture' the input color texture, must be copyable.  More... | |
| ResourcePtr< RenderTexture2D > | mOutputTexture = nullptr | 
| Property: 'OutputTexture' the output color texture.  More... | |
| EBlurSamples | mKernel = EBlurSamples::X5 | 
| Property: 'Kernel' the blur kernel.  More... | |
| uint | mPassCount = 1 | 
| Property: 'PassCount' the number of combined horizontal/vertical passes.  More... | |
|  Public Attributes inherited from RenderableComponent | |
| bool | mVisible = true | 
| Property: 'Visible' if this object is rendered to target by the render service.  More... | |
| ResourcePtr< RenderLayer > | mLayer | 
| Property: 'Layer' the render layer assigned to this component.  More... | |
| std::vector< ResourcePtr< RenderTag > > | mTags | 
| Property: 'Tags' List of tags specifying the category this render component belongs to.  More... | |
|  Public Attributes inherited from Object | |
| std::string | mID | 
| Property: 'mID' unique name of the object. Used as an identifier by the system.  More... | |
| Additional Inherited Members | |
|  Public Member Functions inherited from Component | |
| virtual void | getDependentComponents (std::vector< rtti::TypeInfo > &components) const | 
| virtual const rtti::TypeInfo | getInstanceType () const =0 | 
|  Public Member Functions inherited from Resource | |
| Resource () | |
|  Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () | 
| virtual bool | init (utility::ErrorState &errorState) | 
| virtual void | onDestroy () | 
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete | 
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete | 
|  Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) | 
Pre- or post-processing effect that blurs the input texture at a downsampled resolution into internally managed rendertargets.
Resource-part of RenderBloomComponentInstance.
| ResourcePtr<RenderTexture2D> mInputTexture = nullptr | 
Property: 'InputTexture' the input color texture, must be copyable.
| EBlurSamples mKernel = EBlurSamples::X5 | 
Property: 'Kernel' the blur kernel.
| ResourcePtr<RenderTexture2D> mOutputTexture = nullptr | 
Property: 'OutputTexture' the output color texture.
| uint mPassCount = 1 | 
Property: 'PassCount' the number of combined horizontal/vertical passes.