#include <renderbloomcomponent.h>
Public Attributes | |
ResourcePtr< RenderTexture2D > | mInputTexture = nullptr |
Property: 'InputTexture' the input color texture, must be copyable. More... | |
ResourcePtr< RenderTexture2D > | mOutputTexture = nullptr |
Property: 'OutputTexture' the output color texture. More... | |
EBlurSamples | mKernel = EBlurSamples::X5 |
Property: 'Kernel' the blur kernel. More... | |
uint | mPassCount = 1 |
Property: 'PassCount' the number of combined horizontal/vertical passes. More... | |
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bool | mVisible = true |
Property: 'Visible' if this object is rendered to target by the render service. More... | |
ResourcePtr< RenderLayer > | mLayer |
Property: 'Layer' the render layer assigned to this component. More... | |
std::vector< ResourcePtr< RenderTag > > | mTags |
Property: 'Tags' List of tags specifying the category this render component belongs to. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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virtual void | getDependentComponents (std::vector< rtti::TypeInfo > &components) const |
virtual const rtti::TypeInfo | getInstanceType () const =0 |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Pre- or post-processing effect that blurs the input texture at a downsampled resolution into internally managed rendertargets.
Resource-part of RenderBloomComponentInstance.
ResourcePtr<RenderTexture2D> mInputTexture = nullptr |
Property: 'InputTexture' the input color texture, must be copyable.
EBlurSamples mKernel = EBlurSamples::X5 |
Property: 'Kernel' the blur kernel.
ResourcePtr<RenderTexture2D> mOutputTexture = nullptr |
Property: 'OutputTexture' the output color texture.
uint mPassCount = 1 |
Property: 'PassCount' the number of combined horizontal/vertical passes.