#include <sequenceplayerclock.h>
Public Member Functions | |
SequencePlayerIndependentClock ()=default | |
~SequencePlayerIndependentClock ()=default | |
SequencePlayerIndependentClock (const SequencePlayerIndependentClock &)=delete | |
SequencePlayerIndependentClock & | operator= (const SequencePlayerIndependentClock &)=delete |
bool | init (utility::ErrorState &errorState) override |
void | start (Slot< double > &updateSlot) override |
void | stop () override |
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SequencePlayerClock ()=default | |
~SequencePlayerClock ()=default | |
SequencePlayerClock (const SequencePlayerClock &)=delete | |
SequencePlayerClock & | operator= (const SequencePlayerClock &)=delete |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
float | mFrequency = 1000.0f |
Property: 'Frequency' the update frequency in times per second (Hz) More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
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Slot< double > | mSlot |
The SequencePlayerIndependentClock can be used to let the SequencePlayer be updated by a thread started by the SequencePlayerIndependentClock.
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default |
Constructor
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default |
Destructor
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delete |
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overridevirtual |
Initialization method
errorState | contains any errors |
Reimplemented from Object.
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delete |
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overridevirtual |
Called by sequence player upon initialization
updateSlot | the update slot from the SequencePlayer that needs to be called |
Implements SequencePlayerClock.
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overridevirtual |
Called by the SequencePlayer when player is deconstructed
Implements SequencePlayerClock.
float mFrequency = 1000.0f |
Property: 'Frequency' the update frequency in times per second (Hz)