#include <renderskyboxcomponent.h>
Public Member Functions | |
void | getDependentComponents (std::vector< rtti::TypeInfo > &components) const override |
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virtual const rtti::TypeInfo | getInstanceType () const =0 |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
ResourcePtr< TextureCube > | mCubeTexture |
RGBColorFloat | mColor = { 1.0f, 1.0f, 1.0f } |
Sky box color, defaults to white. More... | |
float | mOpacity = 1.0f |
Sky box alpha, only available when 'BlendMode' is set to 'AlphaBlend'. More... | |
EBlendMode | mBlendMode = EBlendMode::Opaque |
Sky box blend mode, change to 'AlphaBlend' to enable opacity. More... | |
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bool | mVisible = true |
Property: 'Visible' if this object is rendered to target by the render service. More... | |
ResourcePtr< RenderLayer > | mLayer |
Property: 'Layer' the render layer assigned to this component. More... | |
std::vector< ResourcePtr< RenderTag > > | mTags |
Property: 'Tags' List of tags specifying the category this render component belongs to. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Resource part of RenderSkyBoxComponent
Renders a skybox using a cube texture. Creates a nap::BoxMesh
with front-face culling enabled internally. The default skybox shader negates the translational component of the view matrix to fake unlimited depth. This object should be rendered first to fill the background; to do this, ensure it is in the back layer. You may also want to exclude this object from a shadow rendering pass using tags. The shader variables are set automatically from this component's properties.
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overridevirtual |
Populates a list of components this component depends on. Every component dependency, when found, is initialized before this component. A dependency is NOT a hard requirement. Serialization will not fail if the dependent component isn't declared in JSON. It only means that when a component is declared under the same entity, and that component is tagged as a dependency of this component, it is initialized before this component. It is your responsibility to return false on initialization if the dependency is a hard requirement and can't be found. To ensure the right order of initialization based on a hard requirement it is advised to use a nap::ComponentPtr instead.
components | list of component types this resource depends on. |
Reimplemented from Component.
EBlendMode mBlendMode = EBlendMode::Opaque |
Sky box blend mode, change to 'AlphaBlend' to enable opacity.
RGBColorFloat mColor = { 1.0f, 1.0f, 1.0f } |
Sky box color, defaults to white.
ResourcePtr<TextureCube> mCubeTexture |
float mOpacity = 1.0f |
Sky box alpha, only available when 'BlendMode' is set to 'AlphaBlend'.