#include <renderlayer.h>
Public Member Functions | |
RenderChain (nap::Core &core) | |
virtual bool | init (utility::ErrorState &errorState) override |
virtual void | onDestroy () override |
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Resource () | |
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Object () | |
virtual | ~Object () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
std::vector< rtti::ObjectPtr< RenderLayer > > | mLayers |
Property: 'Layers' The render layers in ranked order. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Static Public Attributes | |
static constexpr int | invalidRank = -1 |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Controls the order in which components are rendered.
The index of a layer in the chain = the rank that ultimately controls the order in which components are rendered. Components with a layer of rank (index) 0 are rendered first, after that components with a rank (index) of 1 etc. Note that layers are optional, components without a layer are assigned a default rank of 0.
RenderChain | ( | nap::Core & | core | ) |
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overridevirtual |
Assigns layer indices, ensures entries are valid and registers the chain for render operations
errorState | contains the error if initialization fails |
Reimplemented from Object.
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overridevirtual |
Unregisters the chain for subsequent render operations
Reimplemented from Object.
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staticconstexpr |
std::vector<rtti::ObjectPtr<RenderLayer> > mLayers |
Property: 'Layers' The render layers in ranked order.