#include <renderfrustumcomponent.h>
Public Member Functions | |
| RenderFrustumComponentInstance (EntityInstance &entity, Component &resource) | |
| virtual bool | init (utility::ErrorState &errorState) override |
| const glm::vec3 & | getColor () const |
| void | setColor (const glm::vec3 &color) |
| virtual bool | isSupported (nap::CameraComponentInstance &camera) const override |
Public Member Functions inherited from RenderableComponentInstance | |
| RenderableComponentInstance (EntityInstance &entity, Component &resource) | |
| void | draw (IRenderTarget &renderTarget, VkCommandBuffer commandBuffer, const glm::mat4 &viewMatrix, const glm::mat4 &projectionMatrix) |
| void | setVisible (bool visible) |
| bool | isVisible () const |
| const std::vector< ResourcePtr< RenderTag > > & | getTags () const |
| RenderMask | getMask () const |
| bool | includesMask (RenderMask otherMask) |
| int | getRank () const |
| const RenderLayer * | getLayer () const |
Public Member Functions inherited from ComponentInstance | |
| ComponentInstance (EntityInstance &entity, Component &resource) | |
| virtual void | update (double deltaTime) |
| nap::EntityInstance * | getEntityInstance () const |
| nap::Component * | getComponent () const |
| template<typename T > | |
| T * | getComponent () const |
| virtual bool | init (utility::ErrorState &errorState) |
Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () |
| virtual void | onDestroy () |
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete |
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete |
Protected Member Functions | |
| void | onDraw (IRenderTarget &renderTarget, VkCommandBuffer commandBuffer, const glm::mat4 &viewMatrix, const glm::mat4 &projectionMatrix) override |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
Public Attributes inherited from Object | |
| std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Protected Attributes inherited from RenderableComponentInstance | |
| RenderService * | mRenderService = nullptr |
Instance part of RenderFrustumComponent
Renders a camera frustum to aid in visual debugging. The is a dynamic line mesh that is updated on the CPU to match the latest camera properties e.g. field of view. Ignores the Mesh property and creates a nap::BoxFrameMesh with usage EMemoryUsage::DynamicWrite. Supports nap::PerspCameraComponent and nap::OrthoCameraComponent. As the box frame mesh only has a position attribute this component is rendered with a simple nap::ConstantShader.
| RenderFrustumComponentInstance | ( | EntityInstance & | entity, |
| Component & | resource | ||
| ) |
| const glm::vec3& getColor | ( | ) | const |
|
overridevirtual |
Checks whether a transform component is available.
Reimplemented from RenderableComponentInstance.
|
overridevirtual |
Called by the Render Service. Supports orthographic and perspective cameras
Reimplemented from RenderableComponentInstance.
|
overrideprotectedvirtual |
Draws the current camera frustrum
Implements RenderableComponentInstance.
| void setColor | ( | const glm::vec3 & | color | ) |
Set the frustrum draw color