#include <renderadvancedservice.h>
Public Member Functions | |
| virtual rtti::TypeInfo | getServiceType () const |
Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () |
| virtual bool | init (utility::ErrorState &errorState) |
| virtual void | onDestroy () |
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete |
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete |
Public Attributes | |
| DepthRenderTexture2D::EDepthFormat | mDepthFormat = DepthRenderTexture2D::EDepthFormat::D16 |
| Quad shadow map depth format. More... | |
| DepthRenderTextureCube::EDepthFormat | mDepthFormatCube = DepthRenderTextureCube::EDepthFormat::D16 |
| Cube shadow map depth format. More... | |
| bool | mEnableShadowMapping = true |
| Whether shadow mapping is enabled. More... | |
Public Attributes inherited from Object | |
| std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
|
virtual |
Implements ServiceConfiguration.
Quad shadow map depth format.
| DepthRenderTextureCube::EDepthFormat mDepthFormatCube = DepthRenderTextureCube::EDepthFormat::D16 |
Cube shadow map depth format.
| bool mEnableShadowMapping = true |
Whether shadow mapping is enabled.