#include <sequenceplayeraudiooutputcomponent.h>
Public Member Functions | |
| SequencePlayerAudioOutputComponent () | |
Public Member Functions inherited from AudioComponentBase | |
| AudioComponentBase () | |
Public Member Functions inherited from Component | |
| virtual void | getDependentComponents (std::vector< rtti::TypeInfo > &components) const |
| virtual const rtti::TypeInfo | getInstanceType () const =0 |
Public Member Functions inherited from Resource | |
| Resource () | |
Public Member Functions inherited from Object | |
| Object () | |
| virtual | ~Object () |
| virtual bool | init (utility::ErrorState &errorState) |
| virtual void | onDestroy () |
| Object (Object &)=delete | |
| Object & | operator= (const Object &)=delete |
| Object (Object &&)=delete | |
| Object & | operator= (Object &&)=delete |
Public Attributes | |
| ResourcePtr< SequencePlayerAudioOutput > | mSequencePlayerAudioOutput |
| Property: 'Sequence Player Audio Output' resource ptr to audio output of Sequencer. More... | |
Public Attributes inherited from Object | |
| std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Object | |
| static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
SequencePlayerAudioOutputComponent is an component that routes output from SequencePlayerAudioOutput and exposes it to other AudioComponents. The component has to be used in combination with an OutputComponent to send the playback to DAC.
Constructor
| ResourcePtr<SequencePlayerAudioOutput> mSequencePlayerAudioOutput |
Property: 'Sequence Player Audio Output' resource ptr to audio output of Sequencer.