#include <sequenceplayeraudiooutputcomponent.h>
Public Member Functions | |
SequencePlayerAudioOutputComponent () | |
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AudioComponentBase () | |
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virtual void | getDependentComponents (std::vector< rtti::TypeInfo > &components) const |
virtual const rtti::TypeInfo | getInstanceType () const =0 |
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Resource () | |
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Object () | |
virtual | ~Object () |
virtual bool | init (utility::ErrorState &errorState) |
virtual void | onDestroy () |
Object (Object &)=delete | |
Object & | operator= (const Object &)=delete |
Object (Object &&)=delete | |
Object & | operator= (Object &&)=delete |
Public Attributes | |
ResourcePtr< SequencePlayerAudioOutput > | mSequencePlayerAudioOutput |
Property: 'Sequence Player Audio Output' resource ptr to audio output of Sequencer. More... | |
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std::string | mID |
Property: 'mID' unique name of the object. Used as an identifier by the system. More... | |
Additional Inherited Members | |
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static bool | isIDProperty (rtti::Instance &object, const rtti::Property &property) |
SequencePlayerAudioOutputComponent is an component that routes output from SequencePlayerAudioOutput and exposes it to other AudioComponents. The component has to be used in combination with an OutputComponent to send the playback to DAC.
Constructor
ResourcePtr<SequencePlayerAudioOutput> mSequencePlayerAudioOutput |
Property: 'Sequence Player Audio Output' resource ptr to audio output of Sequencer.