#include <audio/component/inputcomponent.h>
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std::vector< int > | mChannels |
| property: 'Channels' Defines what audio input channels to receive data from. The size of this array determines the number of channels that this component will output. More...
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ControllerValue | mGain = 1.0 |
| property: 'Gain' Overall gain. More...
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bool | mAllowOutOfBoundChannels = true |
| property: 'AllowOutOfBoundChannels Indicates if input channels that are out of bounds will produce zero input or generate an init error.' More...
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std::string | mID |
| Property: 'mID' unique name of the object. Used as an identifier by the system. More...
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Component to receive audio input from the audio interface. Can be used as input to an OutpuComponent of LevelMeterComponent.
◆ AudioInputComponent()
◆ mAllowOutOfBoundChannels
bool mAllowOutOfBoundChannels = true |
property: 'AllowOutOfBoundChannels Indicates if input channels that are out of bounds will produce zero input or generate an init error.'
◆ mChannels
std::vector<int> mChannels |
property: 'Channels' Defines what audio input channels to receive data from. The size of this array determines the number of channels that this component will output.
◆ mGain
property: 'Gain' Overall gain.