NAP
Public Member Functions | List of all members
AudioInputComponentInstance Class Reference

#include <audio/component/inputcomponent.h>

Public Member Functions

 AudioInputComponentInstance (EntityInstance &entity, Component &resource)
 
bool init (utility::ErrorState &errorState) override
 
int getChannelCount () const override
 
OutputPin * getOutputForChannel (int channel) override
 
void setGain (ControllerValue gain)
 
ControllerValue getGain () const
 
- Public Member Functions inherited from AudioComponentBaseInstance
 AudioComponentBaseInstance (EntityInstance &entity, Component &resource)
 
- Public Member Functions inherited from ComponentInstance
 ComponentInstance (EntityInstance &entity, Component &resource)
 
virtual void update (double deltaTime)
 
nap::EntityInstance * getEntityInstance () const
 
nap::Component * getComponent () const
 
template<typename T >
T * getComponent () const
 
virtual bool init (utility::ErrorState &errorState)
 
- Public Member Functions inherited from Object
 Object ()
 
virtual ~Object ()
 
virtual void onDestroy ()
 
 Object (Object &)=delete
 
Object & operator= (const Object &)=delete
 
 Object (Object &&)=delete
 
Object & operator= (Object &&)=delete
 
- Public Member Functions inherited from IMultiChannelOutput
virtual ~IMultiChannelOutput ()=default
 
OutputPin * tryGetOutputForChannel (unsigned int)
 

Additional Inherited Members

- Static Public Member Functions inherited from Object
static bool isIDProperty (rtti::Instance &object, const rtti::Property &property)
 
- Public Attributes inherited from Object
std::string mID
 Property: 'mID' unique name of the object. Used as an identifier by the system. More...
 
- Protected Member Functions inherited from AudioComponentBaseInstance
NodeManager & getNodeManager ()
 
AudioService & getAudioService ()
 

Description

Instance of component to receive audio input from the audio interface. Can be used as input to an OutputComponent of LevelMeterComponent.

Inheritance diagram for AudioInputComponentInstance:
[legend]
Collaboration diagram for AudioInputComponentInstance:
[legend]

Constructor & Destructor Documentation

◆ AudioInputComponentInstance()

AudioInputComponentInstance ( EntityInstance &  entity,
Component &  resource 
)

Member Function Documentation

◆ getChannelCount()

int getChannelCount ( ) const
overridevirtual

Override this method to specify the number of audio channels output by this object.

Returns
the number of channels this object outputs.

Implements IMultiChannelOutput.

◆ getGain()

ControllerValue getGain ( ) const
Returns
: Gain factor of the input signal.

◆ getOutputForChannel()

OutputPin* getOutputForChannel ( int  channel)
overridevirtual

To be overridden by descendants.

Parameters
channelchannel index to request the output for
Returns
the output pin that outputs audio data for the specified channel.

Implements IMultiChannelOutput.

◆ init()

bool init ( utility::ErrorState &  errorState)
overridevirtual

Initializes this component based on it's resource.

Parameters
errorStatecontains the error when initialization fails.
Returns
if initialization succeeded.

Reimplemented from ComponentInstance.

◆ setGain()

void setGain ( ControllerValue  gain)

Set the input gain factor of the input signal.